Since I’m hoping to teach senior math, coding and computational thinking actually make a lot of sense to include. Math is already about breaking problems into steps and thinking logically, which is basically what coding does. I could see coding being a cool way for students to explore patterns, model functions, or run probability simulations instead of just solving things on paper. At the same time, I think it has to be used intentionally. Not every math lesson needs coding, and I wouldn’t want students focusing more on the programming than the actual math ideas. If it’s used in the right spots though, it could help students see math as more practical and connected to real-world problem solving.

Gaming could also be a fun addition to a math class, but I think it works best in small doses. Games can make students more engaged and give them space to experiment with strategies and make mistakes without feeling like they’re being tested. Things like probability games, logic puzzles, or strategy-based challenges could help reinforce math concepts while still feeling interactive. That said, I wouldn’t want gaming to become the main focus of the class. If it feels more like entertainment than learning, the math can get lost. I think games work best as a way to spark interest or reinforce ideas rather than being the primary way content is taught.

Screen recording of my Portuguese Soundboard made by AI tool Claude